[HEADER(is_tutorial=true, is_skippable=false)] 联机教学关1a [Battle.Pause] [InputBlocker(blockInput=true)] [PopupDialog(dialogHead="$avatar_amiya")]下面,来熟悉下防守的操作吧! [Tutorial(focusX=-600, focusY=30, focusWidth=300, focusHeight=500, anchor="Center",\ animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 蓝色目标点是我们的球门,我们需要协力防守球门,防止失球。 [Battle.Pause(pause=false)] [Delay(time=2.2)] [Battle.Pause(pause=true)] [Tutorial(focusX=-70, focusY=50, focusWidth=150, focusHeight=150, \ animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 这只可爱的小鼷兽是敌方的<@tu.kw>击球手,它会试图追上足球,并向我方射门! [Battle.Pause(pause=false)] [Delay(time=3.1)] [Battle.Pause(pause=true)] [Tutorial(focusX=-480, focusY=40, focusWidth=200, focusHeight=200, \ animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 这时就需要部署干员防守球门。这些带有特殊标记的地块是<@tu.kw>守门位,部署在上面的干员会承担起<@tu.kw>守门员的职责。 [Battle.Pause(pause=false)] [Delay(time=1)] [Battle.Pause(pause=true)] [PopupDialog(dialogHead="$avatar_amiya")]守门员可以接住飞来的足球。 [Tutorial(focusX=600, focusY=-250, focusWidth=250, focusHeight=250, \ animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 被守门员接住的足球会<@tu.kw>进入待部署区。 [CooperateBattle.LockCamera(enable=false)] [InputBlocker(blockInput=true, cardIndex=0, validWidth=112, validHeight=116)] [Battle.LockFunction(mask="PAUSE_BUTTON_INTERACT")] [Tutorial(waitForSignal="put_down", dialogHead="$avatar_stward", animStyle="Drag", \ startX=-50, startY=60, startAnchor="BottomRight", endAnchor="Center", endX=0, endY=100)] \ 在5秒内将待部署区的足球<@tu.kw>部署在我方半场的任意位置,就可以在此<@tu.kw>重新开球。 [Battle.UnlockFunction(mask="PAUSE_BUTTON_INTERACT")] [InputBlocker(blockInput=true)] [Battle.Pause(pause=false)] [Delay(time=3.7)] [Battle.Pause(pause=true)] [PopupDialog(dialogHead="$avatar_amiya")]现在,轮到我们反攻了!阵地足球项目有一个突出的特点——不仅可以踢球,还可以<@tu.kw>攻击敌方球员。 [Battle.Pause(pause=false)] [Delay(time=3.7)] [Battle.Pause(pause=true)] [Tutorial(focusX=-110, focusY=-60, focusWidth=150, focusHeight=150, \ animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 敌方球员<@tu.kw>生命值归零时会暂时停止行动,我们可以趁机发动进攻! [Battle.Pause(pause=false)] [Delay(time=7.5)] [Battle.Pause(pause=true)] [Tutorial(focusX=450, focusY=220, focusWidth=200, focusHeight=200, \ animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 这些置于球门前的场地设施是<@tu.kw>阵地屏障,它会阻碍我们进球。 [Battle.Pause(pause=false)] [Delay(time=3.5)] [Battle.Pause(pause=true)] [Tutorial(focusX=430, focusY=170, focusWidth=200, focusHeight=200, \ animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \ protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 不过,干员的攻击和足球的撞击都可以<@tu.kw>破坏阵地屏障,使敌方的球门暴露出来。